![]() Likewise, I made sure the gate mostly resided in the upper left areas of the image rather than sticking it directly in the center. While Kratos is mostly centered, I positioned the camera so that he sits along intersections. This God of War shot is another good example. This is a more pleasing image over a more head-on shot thanks to the rule of thirds. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the screenshot. Similarly, I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. By sticking those certain bits and pieces of the picture where they are, we can create an interesting composition that tells a story on its own. ![]() This screenshot is a typical example of the rule of thirds. These make up the middle to upper right side of the image, namely in an intersectional point. As your eyes follow along and shift from the left to the right side of the picture, you’ll notice the waterfall in the background and a sort of horizon line where the train tracks lead between the mountains. In the first, you’ll notice that I positioned Chloe and a large section of the train in the left portion of the image (the left “third”), immediately pulling your eyes there. To further exemplify the rule of thirds, here are three screenshots I took: one from the amazing Uncharted: The Lost Legacy, the incredibly fun Far Cry New Dawn, and lastly the masterpiece that is God of War. The idea behind this is that aligning a character, object, or subject around these points generates interest, curiosity, and energy in the composition of the image rather than simply sticking the subject in the middle (see the example below).Ī nature shot, demonstrating the Rule of Thirds (Courtesy of Wikipedia) This guideline suggests an image be divided up into nine equal sections by two horizontal and vertical lines spaced out equally and that important elements be placed along these lines or near their intersections. One of the most frequent principles I use when capturing screenshots is commonly referred to as the “rule of thirds” in art. These are the general rules of thumb that I follow. With the right amount of perseverance, you’ll be pulling off beautiful shots in no time. Now, video game “photography” is similar to real-life photography but bound by some of the limitations of each game’s “photo mode” or other aspects of hardware. These steps are more like “guidelines” and though I strive to implement them in my screenshots, there are admittedly times when I can’t. To that end, I’ve compiled a set of steps that I follow. Over the last several years, I have been asked time and again about the matter, and I decided to break down the things I personally look for in “the perfect screenshot.” ![]() ![]() I’ve spent decades playing video games, and only with the rollout of the current generation of systems and their emphasis on social sharing have I felt the urge to be creative and seek out well-composed screenshots of all varieties. ![]() While the style and genre of a game play major roles in an image looking good, capturing a memorable moment comes with practice and an eye for scenario, subject matter and intrigue. Taking a great screenshot is an entirely different challenge altogether. Oftentimes a game’s art style, character work and environmental scope are so beautiful to behold that I find myself spending hours taking screenshot after screenshot - adjusting, tweaking, and angling to find the perfect composition. With today’s consoles, it’s literally as simple as pressing a button. Taking a screenshot in the latest game isn’t difficult. ![]()
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